Solve five words in a row: three letters, then four, five, six and seven. Every time you solve one, the whole board is recoloured against the next answer. Guesses are unlimited; your score is the number of tiles you spend.
Repeated letters follow the usual rule: a letter is only coloured as many times as it actually appears in the answer, and exact matches are counted first.
This is the part that makes Cascadle different from a normal word game. When you solve a level, your earlier guesses do not scroll away — they are re-coloured against the new, longer answer. A guess that was all grey against the three-letter word can light up green against the four-letter one.
A and T went from green to yellow — still in the answer, but no longer in those positions. So the right instinct at a new level is to read before you type: you usually start with several letters already placed or narrowed down, and the work is arranging them rather than finding them.
Each answer keeps at least all but one of the previous answer's letters and adds the rest. For example tea → heat → earth → hearts → shatter: every step drops at most one letter and brings in one or two new ones. That guarantee is what makes the inherited colours worth reading.
Your score is tiles, not guesses. Each guess costs as many tiles as the word is long, so a wrong seven-letter guess costs more than a wrong three-letter one. Solving every level first try costs 3 + 4 + 5 + 6 + 7 = 25 tiles, a perfect cascade.
Counting tiles rather than guesses keeps the levels fair against each other — a game scored purely on guess count would make the short levels almost free.